⚔️BurgerCities 2024 S1 Season Rules Announcement

BurgerCities
7 min readMar 6, 2024

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Rewards:

The rewards for this season total 300,000 $BURGER.
It will span three months plus six days, divided into three separate months, with a three-day break between each month.

During these three months, players will compete in 3leaderboards:
Tower Challenge, Equip Manufacturing, and Hero Power.

Each activity has both monthly and seasonal leaderboards. To participate, you must own that Season’s BurgerPass!

Season Timeline(Start everyday 2:00am UTC+0):

Monthly Leaderboard:

Only the current month’s points and rankings are counted, lasting 32 days. The score data will be refreshed every 30 minutes on the leaderboard.

Dates:

Item Discount Period:

Quarterly Leaderboard:

As each month ends, the points are accumulated. The final rewards are distributed based on the quarterly leaderboard.

Points System:

Players earn points through leaderboard gameplay. Monthly rankings are determined by points and Show only players who received rewards. The total points earned by a player during the season will accumulate on the quarterly leaderboard, and the prize pool is distributed based on the final ranking.

Leaderboard1 — Tower Challenge

  • Prize Pool: 100,000 $BURGER
  • Places: Top 200 in the quarterly leaderboard
  • Points: Automatically awarded and manually claimed
  • Tower Challenge conditions: Only teams with all heroes having a loyalty level of 45% or above can attempt the tower levels. Likewise, if this loyalty threshold isn’t met, you won’t be able to participate in battles to manually claim points!
  • Note: The maximum number of rounds in a fight is 20. Failing to defeat your opponent within 20 rounds means failure!

1-Automatically awarded points:

When the leaderboard starts, a pop-up window will prompt you to how points you earn when you play the game

Automatically awarded points

2-Manually claimed points:

Depending on the attributes of the BurgerPass, the yellow button shows that the points that can be collected and the number of times are different!

Manually claimed points

3-Note:

If your hero lineup is weaker than when you first cleared the Tower, you will fail to claim points. Failure to collect points does not consume the number of challenges. It’s recommended not to change your hero lineup.

4-Rules for the number of manual claims:

Refreshed every week according to the season week, the time is UTC 5:00 am, cannot be accumulated, and will be invalid after expiration

5-The points correspond to the Tower layer relationship:

The points correspond to the Tower layer relationship
The number of times manual points can be claimed each season-week

Season-Week(8 days cycle):

02:00:00am Everyday(UTC+0)

6-Ranking rules:

If the points are the same, when the highest tower level is cleared for the first time, the one with the smaller number of combat rounds will be given priority; if the number of rounds is the same, the one with the earlier first pass time will be given priority.

7-Deduction Points Mechanism

Score Inheritance Mechanism:
At the beginning of a new monthly cycle, players will directly inherit the automatic scores from the previous month. However, points earned for achievements in the previous month remain unaffected.

Deduction Points Mechanism:
At the start of a new season week, the system will assess the TowerChallenge Manual points claim situation from the previous season week (excluding the three-day off-board period during cross-monthly cycles):

  • Players who didn’t participate in the Tower Challenge manual scoring feature or didn’t successfully challenge in the previous season week will have their manual points deducted at the start of the new season week. All deducted points will only come from manual scores.
  • Deductions will be 50% of all manual scores, starting from the first day of the season week at 2:00:00 UTC(daily refresh time). If by the next day, you still haven’t claimed the manual points or if the challenge is unsuccessful, then all manual points will be deducted!
  • For instance, if a player didn’t use the tower layer manual scoring feature successfully in the previous week, they’ll begin the first day this week with a 50% manual score deduction. However, this won’t impact the achievement points from the previous month.
  • Players who have no manual scores will retain their automatic points, with no additional deductions.

If a player logs in and successfully clears a level or earns manual points after a deduction, the deduction points mechanism pauses. But, deducted points aren’t reinstated.

Avoiding Deductions:
To steer clear of these deductions, participate in the Tower Challenge Leaderboard and succeed in the manual scoring feature at least once a week.

Note:
During the season, if you need to trade heroes, remember loyalty restrictions post-trade. Ensure you succeed in the manual scoring feature at least once a week to prevent deduction due to non-participation in the tower layer manual scoring feature.

Leaderboard 2 — Equip Manufacturing

  • Prize Pool: 100,000 $BURGER
  • Places: Top 300 in the quarterly leaderboard

1-During the event, equipment manufacturing will receive equipment points, which will be used to rank.

2-When making Equipment in the Manufacture, the bottom will display the points obtained when the equipment is successfully made and the points obtained when it fails.

Manufacture

3-The number of points is determined by the quality, element, random attribute entries, and random attribute range of the manufactured equipment. It means if you manufacture better equipment, you will get more points.

4-The higher quality of the manufactured equipment, the more points can be gained. Each time a piece of equipment is manufactured, the gained points will be displayed.

5-After manufacturing a fixed amount of equipment with the same quality level, point rewards will decrease. However, for red-quality equipment, there won’t be any reduction in point rewards.

6-Even if the manufacturing fails, some points can still be obtained. If you have the same points, then whoever manufactures equipment first will be ranked higher. The manufacturing quantity follows the monthly activity. When the monthly activity starts, the number will return to 0.

7-Extra points: After successfully manufacturing the equipment, in addition to the manufacturing points, you can also get extra points: blue equipment = 20 points/piece, purple = 60 points/piece, orange = 180 points/piece, red = 400 points/piece

Leaderboard 3 — Hero Power

  • Prize Pool: 100,000 $BURGER
  • Places: Top 200

1-The total combat power of the five heroes with the highest combat power of the player and the war machine will be converted into ranking points at a ratio of 1:1.

2-Hero Power is automatically converted into points each day at 4:00 am UTC according to the hero’s loyalty multiplied by its power points.

Hero Power

3-Transferring heroes will reset their loyalty, the longer the player has owned the heroes, the higher loyalty they are. A hero’s initial loyalty is 100%; once it is transferred, loyalty becomes 0%. The loyalty recovers to 10%, 20%, 45%, 60%, 80%, and finally back to full (100%) after holding the hero for 1 day, 3 days, 7 days, 10 days, 14 days, and 18 days respectively.

4-When converting hero power into points, only corresponding proportions of points can be obtained based on their hero’s loyalty. Lower loyalty means a lower conversion ratio.

5-Non-In-Game transfer of heroes directly reduces that particular hero’s power points. Players who log in game again will regain their lost power points from those transferred heroes.

6-Similarly, after the Non-In-Game gain of heroes doesn’t update the overall power points until players log in game again.

7-NFT Fashion affects characters’ attributes. When they are transferred, any additional power points attached by NFT Fashion would also be deducted.

8-Attention: Each time players log in to the game, they will receive the latest power; when the rankings are refreshed, the power of heroes owned by online players will be automatically updated once.

9-When the rankings are refreshed (refreshed every 30 minutes), if the player is not online, the reduced combat power will be directly refreshed, while the increased combat power will not be recorded.

10-Players automatically obtain the latest combat power when they go online.

11-War Machine adds points to all heroes.

WarMachine

BurgerCities “evolved” from Burgerswap, a DeFi product that was already available on BNB Chain. It integrates DeFi and NFT into a larger metaverse scene to produce a uniform and standardized Web3 behavioral metaverse universe.

BurgerCities aims to create a unified and standardized metaverse world of Web3 via integrating DeFi, NFT into the wider Metaverse. In this world, users could carry out daily events such as social, gaming, etc. Meanwhile, they could experience DeFi and NFT functions with their own avatars such as trading, staking, NFT exhibitions or gamefi, etc.

BurgerCities hopes to contribute fresh energy to the booming metaverse and bring new vigor and vitality into Web3 applications such as DeFi and NFT.

Visit BurgerCities — https://burgercities.org/

Twitter: https://twitter.com/BurgerCitiesBar

Telegram: https://t.me/burgercities

Medium: https://burgercities.medium.com/

Discord: https://discord.gg/zdT9PCW5jb

CoinMarketCap:https://coinmarketcap.com/currencies/burger-cities/

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BurgerCities
BurgerCities

Written by BurgerCities

The first standardized blockchain-enabled game of metaverse scenario on BSC

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