BurgerCities S3 Cross-Year Season Leaderboard Rules

BurgerCities
9 min read3 days ago

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The S3 Cross-Year Season has brought a perfect ending to 2024! We’ve been actively listening to the voices of the community and making preparations for new narratives! New players will have more gifts: https://burgercities.medium.com/burgercities-s3-cross-year-season-new-player-incentive-rules-035e7b9f912d

Rewards:

The rewards for this season total 300,000 $BURGER.

From 2:00 am UTC on December 16th, 2024 to 2:00 am UTC on March 24th, 2025.

During these three months, players will compete in 3 leaderboards:
Tower Challenge, Equip Manufacturing, and Peak Tournament.

Each activity has both monthly and seasonal leaderboards. To participate, you must own that Season’s BurgerPass!

Season Timeline

Leaderboard:

Only the current month’s points and rankings are counted. The score data will be refreshed every 30 minutes on the leaderboard. As each month ends, the points are accumulated. The final rewards are distributed based on the quarterly leaderboard.

Points System:

Players earn points through leaderboard gameplay. Points determine monthly rankings and Show only players who received rewards. The total points earned by a player during the season will accumulate on the quarterly leaderboard, and the prize pool is distributed based on the final ranking.

BurgerPass

The key to participating in the S2 season: Without this season key, you will not be able to join the leaderboard.

  • BurgerPass Location:
  • BurgerPass Benefits

Leaderboard 1: Equip Manufacturing

  • Prize Pool: 150,000 $BURGER
  • Places: Top 200 in the quarterly leaderboard

New Feature: Equipment Points Booster Purchase from the BurgerCities store to gain a 24-hour status, during which equipment points increase by 20%. Limited to one use per day!

1-During the event, equipment manufacturing will receive equipment points, which will be used to rank.

2-When making Equipment in the Manufacture, the bottom will display the points obtained when the equipment is successfully made and the points obtained when it fails.

Manufacture

3-The number of points is determined by the quality, element, random attribute entries, and random attribute range of the manufactured equipment. It means if you manufacture better equipment, you will get more points.

4-The higher quality of the manufactured equipment, the more points can be gained. Each time a piece of equipment is manufactured, the gained points will be displayed.

5-After manufacturing a fixed amount of equipment with the same quality level, point rewards will decrease. However, for red-quality equipment, there won’t be any reduction in point rewards.

6-Even if the manufacturing fails, some points can still be obtained. If you have the same points, then whoever manufactures equipment first will be ranked higher. The manufacturing quantity follows the monthly activity. When the monthly activity starts, the number will return to 0.

7-Extra points: After successfully manufacturing the equipment, in addition to the manufacturing points, you can also get extra points: blue equipment = 20 points/piece, purple = 60 points/piece, orange = 180 points/piece, red = 400 points/piece

Leaderboard 2: Peak Tournament

  • Prize Pool: 80,000 $BURGER
  • Places: Top 100 in the quarterly leaderboard

Note: Heroes already in play cannot be transferred. If any hero in play is transferred, they will lose eligibility to participate in the season.

Basic Rules

  • Peak Rank Matches: Server-wide 1v1 match battles where challenges earn points and elevate ranks.
  • Reward Attempts: In a 7-day period, you can fight for a maximum of 5 days, totaling up to 100 times. Battle attempts reset the following week. For example, starting from day one, a unit is considered 7 days from the start of the season. Simply refresh the count.
  • Extra Challenge Item: Peak Battle Potion. Peak Tournament has added an “Increase Attempts” button. This item is sold in a limited quantity of 5 per day, on a first-come, first-served basis. By clicking it, you can exchange items for additional challenge attempts. Each item adds 5 battle attempts, and you can use it up to 1000 times per day.
  • Daily Reset Rule: At 5 AM UTC, the additional peak competition attempts obtained using items and the fixed daily challenge attempts will be cleared together.
  • Battles consume energy and health: Energy consumption is 5 points per battle, and Health consumption is 25 points per battle.
  • Matching Mechanism: Matches are based on ranks, pairing players with similar skill levels.
  • Player Mirror: Mirror data automatically updates during challenges; only the challenger’s score changes.
  • Ranking Rules: Points system where points continue to increase after reaching the highest rank, but the rank itself does not change. Points and ranks reset at the beginning of each cycle.
  • Points Ranking Update: Updates every 10 minutes.

Reward Rules

  • Challenge Rewards: Must be manually claimed; expired rewards are void.
  • First Victory Reward: Win once in a day to claim in-game rewards.
  • Three Victories Reward: Accumulate three wins to claim in-game rewards.
  • Five Battles Reward: Complete five battles to claim in-game rewards, regardless of win or loss.
  • Rank Rewards: First-time rank achievements grant rewards that must be manually claimed and are void at the end of the cycle.
  • Reward Details: Hover over the reward icon to see specific details.

Battle Rules

  • Battle Records: Displays the latest 20 records.
  • Battle Rules for Each Formation: A formation loses if all heroes are defeated; if the battle is unresolved, the initiator loses.
  • Points Rule with Silver III Rank as the Boundary: Below this rank, no points are deducted for a loss; above this rank, points are deducted as shown in the following diagram.
  • No Heroes in Challenged Formation: The challenger wins automatically and proceeds to the next challenge.
  • Hero Combat Power: Combat power can be updated; team combat power updates automatically.
  • Mismatch Between Team Formation and Owned Heroes: The battle is deemed a failure.

Other Rules

  • War Machines: Each team’s war machines must be set up individually.
  • Team Identification: Each team’s heroes have identifiers to indicate which formation they belong to.
  • Special Note: Each team must have at least one hero to initiate a battle.

Rank and Points Rules:

How to Start Peak Tournament?

In this Peak Tournament mode, you can deploy up to 12 heroes, with a minimum of 3 heroes. If you want to have more heroes, please refer to the steps for purchasing heroes. If you already have enough heroes, you can directly check the Peak Tournament gameplay!

Leaderboard 3: Tower Challenge

  • Prize Pool: 70,000$BURGER
  • Places: Top 200 in the quarterly leaderboard
  • Points: Automatically awarded and manually claimed
  • Tower Challenge conditions: Only teams with all heroes having a loyalty level of 45% or above can attempt the tower levels. Likewise, if this loyalty threshold isn’t met, you won’t be able to participate in battles to manually claim points!
  • Note: The maximum number of rounds in a fight is 20. Failing to defeat your opponent within 20 rounds means failure!

1-Automatically awarded points:

When the leaderboard starts, a pop-up window will prompt you to how points you earn when you play the game

2-Manually claimed points:

Depending on the attributes of the BurgerPass, the yellow button shows that the points that can be collected and the number of times are different!

3-Note:

If your hero lineup is weaker than when you first cleared the Tower, you will fail to claim points. Failure to collect points does not consume the number of challenges. It’s recommended not to change your hero lineup.

4-Rules for the number of manual claims:

Refreshed every week according to the season week, the time is UTC 5:00 am, cannot be accumulated, and will be invalid after expiration

5-The points correspond to the Tower layer relationship:

The points correspond to the Tower layer relationship

The number of times manual points can be claimed each season-week

6-Ranking rules:

If the points are the same, when the highest tower level is cleared for the first time, the one with the smaller number of combat rounds will be given priority; if the number of rounds is the same, the one with the earlier first pass time will be given priority.

7-Deduction Points Mechanism

Score Inheritance Mechanism:
At the beginning of a new monthly cycle, players will directly inherit the automatic scores from the previous month. However, points earned for achievements in the previous month remain unaffected.

Deduction Points Mechanism:
At the start of a new season week, the system will assess the TowerChallenge Manual points claim situation from the previous season week (excluding the three-day off-board period during cross-monthly cycles):

  • Players who didn’t participate in the Tower Challenge manual scoring feature or didn’t successfully challenge in the previous season week will have their manual points deducted at the start of the new season week. All deducted points will only come from manual scores.
  • Deductions will be 50% of all manual scores, starting from the first day of the season week at 2:00:00 UTC(daily refresh time). If by the next day, you still haven’t claimed the manual points or if the challenge is unsuccessful, then all manual points will be deducted!
  • For instance, if a player didn’t use the tower layer manual scoring feature successfully in the previous week, they’ll begin the first day this week with a 50% manual score deduction. However, this won’t impact the achievement points from the previous month.
  • Players who have no manual scores will retain their automatic points, with no additional deductions.

If a player logs in and successfully clears a level or earns manual points after a deduction, the deduction points mechanism pauses. But, deducted points aren’t reinstated.

Avoiding Deductions:
To steer clear of these deductions, participate in the Tower Challenge Leaderboard and succeed in the manual scoring feature at least once a week.

Note:
During the season, if you need to trade heroes, remember loyalty restrictions post-trade. Ensure you succeed in the manual scoring feature at least once a week to prevent deduction due to non-participation in the tower layer manual scoring feature.

BurgerCities aims to create a unified and standardized metaverse world of Web3 via integrating DeFi, NFT into the wider Metaverse. In this world, users could carry out daily events such as social, gaming, etc. Meanwhile, they could experience DeFi and NFT functions with their own avatars such as trading, staking, NFT exhibitions or gamefi, etc.

BurgerCities hopes to contribute fresh energy to the booming metaverse and bring new vigor and vitality into Web3 applications such as DeFi and NFT.

Visit BurgerCities — https://burgercities.org/

Twitter: https://twitter.com/BurgerCitiesBar

Telegram: https://t.me/burgercities

Medium: https://burgercities.medium.com/

Discord: https://discord.gg/zdT9PCW5jb

CoinMarketCap:https://coinmarketcap.com/currencies/burger-cities/

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BurgerCities
BurgerCities

Written by BurgerCities

The first standardized blockchain-enabled game of metaverse scenario on BSC

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