We gear up to announce that BurgerCities will launch a new season of competition dedicated to the new Battle Version. In order to celebrate the exclusive version, we will launch 5 leaderboards at this time. They are Chapter Progress, Arena Points, Explore Points, Equip Manufacturing, and Hero Power. Our team has been considering these leaderboard settings for a long time, and we are confident that it will be a great experience for all citizens. Thank you for your support and help, we are pleased to provide a huge number of rewards to you. In this medium, we will provide you with the basic content and rules introduction. For more specific information, please check in BurgerCities.
During the event, both General and Elite levels that have been cleared will be converted into level points, which will determine the ranking based on the number of points earned.
Each General Level = 1 point, Each BOSS Level = 3 points, and Each Elite Level = 5 points.
Points are based on the current progress through different levels. If two players have the same points, then whoever cleared levels first will be ranked higher.
In addition, when you log into the game each day, your current points will be updated based on the latest progress through the levels, and the leaderboard will be updated after the ranking is refreshed.
During the event, the total points of the Arena= each battle points + victory points + the points converted according to the ranking at 4:00 UTC each day.
Each battle= 3 points; each victory= 2 points; both types of points are added to the total points when the leaderboard is refreshed.
Players on the leaderboard will automatically convert to points based on their ranking at 4:00 UTC daily, regardless of whether they are online or not. The converted points from the ranking will not change for that day.
The total Arena Points= the point of each battle+ the point of 10 battles (players have to finish 10 battles total, otherwise you cannot reach the points)+ the point converted based on the ranking at 4 PM UTC each day;
the point of each battle=50 points, and the point of 10 battles=200 points.
The daily ranking converted to points:
1st: 1,000 points；2nd: 950 points；3rd: 900 points；4th: 850 points；5th: 800 points；6th: 750 points；7th: 700 points；8th : 650 points；9th: 600 points；10th : 550 points；11th-30th : 500 points；31st-50th: 400 points；51st-100th: 300 points；101st-200th: 200 points；201st-400th: 100 points；401st-1,000th: 0 points.
Each active challenge costs 2 energy and 30 health per hero.
The ranking of Arena Points will be automatically converted to points at 4 PM UTC each day, regardless of whether they are online or not.
Attention: If the heroes in the Defensive Team are transferred, the player must click “update” their defensive team by yourselves. Otherwise, when you are challenged by others, you will be directly awarded a loss.
During the event, each time you sent their heroes to explore will have chances to get explore points. The explore points you get will be used as the basis for leaderboard ranking.
The probability of points you earned per exploration = additional probability of hero’s rarity+ additional probability of hero’s occupation class.
The probabilities of heroes’ additional rarity: green 2%, blue 4%, purple 6%, orange 8%.
Heroes’ occupation class can be divided into four classes: Basic 5%, Advanced 10%, Elite 15%, and Exalted 20%.
The level of “land of exploration” will affect the number of points you earned each time: 1 level=5 points, 2 level=5 points, 3 level=6 points, 4 level=7 points, and 5 level= 8 points.
During the event, equipment manufacturing will receive equipment points, which will be used to rank.
The number of points is determined by the quality, element, random attribute entries, and random attribute range of the manufactured equipment. It means if you manufacture better equipment, you will get more points.
Points of Random Attribute Entries: 1 Entry= 5 points; 2 Entries =10 points ; 3 Entties= 30 points.
Basic points of Random Attribute Entries: 5 points
- The obtained attribute < the average range of random attribute, then basic points are gained.
- The obtained attribute ≥ the average range of random attribute < the maximum value of the random attribute, then basic points increased by 50%.
- The obtained attribute ≥ the maximum value of random attribute*0.85, then basic points increased by 100%.
The higher quality of the manufactured equipment, the more points can be gained. Each time a piece of equipment is manufactured, the gained points will be displayed.
After manufacturing a fixed amount of equipment with the same quality level, point rewards will decrease. However, for red-quality equipment, there won’t be any reduction in point rewards.
Even if the manufacturing fails, some points can still be obtained. If you have the same points, then whoever manufactures equipment first will be ranked higher.
During the event, Convert the total power of the strongest 5 heroes owned by each player into a ranking score based on a 1:1 ratio.
Hero Power is automatically converted into points each day at 4:00 am UTC according to the hero’s loyalty multiplied by its power points.
Transferring heroes will reset their loyalty, the longer the player has owned the heroes, the higher loyalty they are. A hero’s initial loyalty is 100%; once it is transferred, loyalty becomes 0%. The loyalty recovers to 10%, 20%, 45%, 60%, 80%, and finally back to full (100%) after holding the hero for 1 day, 3 days, 7 days, 10 days, 14 days, and 18 days respectively.
When converting hero power into points, only corresponding proportions of points can be obtained based on their hero’s loyalty. Lower loyalty means a lower conversion ratio.
Non-In-Game transfer of heroes directly reduces that particular hero’s power points. Players who log in game again will regain their lost power points from those transferred heroes.
Similarly, after the Non-In-Game gain of heroes doesn’t update the overall power points until players log in game again.
NFT Fashion affects characters’ attributes. When they are transferred, any additional power points attached by NFT Fashion would also be deducted.
Attention: Each time players log in to the game, they will receive the latest power; when the rankings are refreshed, the power of heroes owned by online players will be automatically updated once.
Leaderboard Event Period and Display Period
In our new battle version, we have divided the 5 leaderboards into 2 categories, the ranking depends on a quarterly season and a monthly season. No matter which kind of leaderboard, there is an Event period and a Display period. We will show the ranking of the leaderboard in the display period.
Attention: all information about the time in BurgerCities is calculated based on UTC+0.
We sincerely wish all of you can have a good experience in BurgerCities, more exclusive events and valued rewards are waiting for you. Please keep looking forward to BurgerCities, we will show you more interesting and playful gameplay.
BurgerCities “evolved” from Burgerswap, a DeFi product that was already available on BNB Chain. It integrates DeFi and NFT into a larger metaverse scene to produce a uniform and standardized Web3 behavioral metaverse universe.
BurgerCities aims to create a unified and standardized metaverse world of Web3 via integrating DeFi, NFT to the wider Metaverse. In this world, users could carry out daily events such as social, gaming, etc. Meanwhile, they could experience DeFi and NFT functions with their own avatars such as trading, staking, NFT exhibitions or gamefi, etc.
BurgerCities hopes to contribute fresh energy to the booming in the metaverse and brings new vigor and vitality into Web3 applications such as DeFi and NFT.
Visit BurgerCities — https://burgercities.org/